
(And I kinda wanted to put this argument on this List, lol)

Some people might be concerned that an FPS cap or something is gonna happen, dont worry I know how the whole FPS thing actually works, and wont cap the FPS. I am not sure how well a Texture System could work, though I can understand cases where you would want tiny Ultra HD Ornaments such as Logos or Letters to be visible without having to put them on some large blocky canvas with the MC equivalent of 32x32 resolution. I will just not add perfectly "round" things, since that does not fit the Art Style and makes everything more jarring. And if RAM is a bit crowded just save the Pagefile to Memory like Factorio does it.Įverything is gonna be blocky similar to Minecraft, but Slopes will also exist. That way you can explore and still keep the CHunks in Memory if needed, so the Server doesn’t need to send you all of it. I will probably do something that makes it possible to place Blocks on Halfgrid Spots inside said Furniture to save Space.Įdit: and one more Idea, make sure Chunks that have nothing happening in them actually don’t re-sync to the Clients. Also remember its 0.25m Blocks, not the whole Cubic Meters of Minecraft.įurniture would also count as Blocks that can be picked up as a whole. They can ofcourse be placed as a whole thing in World. Same concept also applies to Boulders and Rocks. If it’s small enough you can pick it up easily and carry it home, otherwise you need to cut it up or get NPC help. You can remove Leaves, Branches and Stuff from that Tree in order to get a Log of whatever size that Tree was.

MINECRAFT AUTOMIZE MILLSTONR MOD
There will be Megablocks and "Undiscovered" Blocks too in order to save on performance close to the ground, so that a 16x16x16 of Rock wont be processed as 4096 separate Blocks during Collision or Render checks.įlying Machines, Boats, Cars and Stuff similar to how Spaceships in StarMade, Empyrion, Space Engineers or the Archimedes Ships Minecraft Mod work are planned for later too.Īnother thing is that if you for example cut down a Tree, you will get a whole frikkin Tree with connected Blocks, not just "Log Blocks" and "Leaves Blocks" like in Minecraft. Note: I later found out Octrees exist, so that will probably solve a lot of Issues that a Chunk Grid System would have, so some of this following Stuff doesn’t apply anymore.

I will give it a much more unlikely and convenient yet still realistic Shape for Map Generation, but I will let that be a surprise for now.Īs for Sun and Moon, the Moon will have the same general Shape as the Planet (because eventually you might be able to get there), while the Sun, well, either I will put some random Sun with random Color there or lock it to some other unusual, yet still is realistic Shape.īlocks will be (0.25m)³ so most Detail will fit into the normal Grid and doesn’t need special adjustments like Microblocks (but Microblocks will probably still exist eventually). The Planet wont be a Sphere, Tetrahedron, Cube, Isocahedron, Dodecahedron nor Flat. Reason being that certain Worldgen Features like Rivers can be done easier if the Surface of the whole Island Generates at once.

MINECRAFT AUTOMIZE MILLSTONR GENERATOR
Speed of the Day passing will likely be 5 mins of Dawn, 10 mins of Day, 5 mins of Dusk and 10 mins of Night by default (might scale depending on how far north/south you are), ofcourse configurable, but I will add a simple Setting that takes the Computer Clock, so you could use Real Life Day Cycles if you wanted to (For Servers for example).Īt least the first Type of World Generator I do, will be an Island in the Ocean Generator, which generates a large Archipelago (tons of Islands).
